Reference
Google Play screenshot sizes & requirements (2026)
Last verified against Google Play's graphic assets requirements.
How Play differs from the App Store
Google Play checks ranges and aspect ratios, not exact pixel sizes: anything from 320 to 3,840 px per side passes, provided the long side is at most twice the short side. Apple does the opposite and demands exact dimensions per display class — see the App Store screenshot sizes reference. The flexibility is a trap in one way: screenshots below 1,080 px still upload fine, but silently disqualify your listing from Google’s curated promotional surfaces.
One rule both stores share: no transparency. Play wants JPEG or 24-bit PNG with no alpha channel for screenshots, the feature graphic and the TV banner alike. The app icon is the single exception, and it wants a 32-bit PNG with alpha. Export a screenshot with transparent pixels and the upload fails on both stores.
Store listing changes are not release-bound
In Play Console, a store listing change is a separately tracked publishing item, not a field tied to an Android App Bundle. Google’s publishing overview lists store-listing changes alongside releases and says all app changes are processed before they can publish. That means you can plan a screenshot or feature-graphic update without waiting for the next binary release, but it still goes through Google’s normal review and publishing flow.
Apple takes the opposite approach: its screenshots belong to the app version. The practical launch consequence is that the App Store screenshot deadline is before version submission, while Play gives the listing its own workstream. We map both paths in the store launch timeline.
Screenshot requirements by device type
| Device type | Aspect ratio | Dimensions | Count |
|---|---|---|---|
| Phone | 9:16 or 16:9 | 320–3,840 px per side; 1080 × 1920 recommended | Min 2 overall, up to 8 |
| 7" tablet | 9:16 or 16:9 | 320–3,840 px per side | Up to 8 |
| 10" tablet | 9:16 or 16:9 | 320–3,840 px per side | Up to 8 |
| Chromebook / large screens | 16:9 or 9:16 | 1,080–7,680 px per side (see note) | Min 4 |
| Wear OS | 1:1 | Min 384 × 384 px | Required for Wear apps |
| Android TV | 16:9 | Screenshot + 1280 × 720 banner | Min 1 + banner required |
| Android Automotive | Portrait & landscape | 800 × 1,280 and 1,024 × 768 | 2 of each, if you provide any |
| Android XR | 8:5 | 3840 × 2400 recommended (min 1920 × 1200) | 4–8 |
Google's page contradicts itself here
Two blocks on the graphic assets page give different ceilings. The general Requirements block says “Maximum dimension: 3840px”. The Large screens block says to “Upload screenshots between 1,080 and 7,680px”. Both are live on the same page, and the large-screen ceiling is exactly double the general one.
We haven’t tested a 7,680 px upload and won’t guess which sentence Play Console enforces, because Google doesn’t publish that. What we can say is that staying at or below 3,840 px on the long side satisfies both sentences, and no large-screen slot needs more. The shape rules don’t conflict: 16:9 is 1.78:1, comfortably inside the general 2× limit. We read 91 top listings and 1,412 files to see which block developers actually follow.
Promotional eligibility is a separate bar
Uploading a small screenshot doesn’t fail validation, it just quietly removes you from the placements that use screenshots. Google’s threshold splits by app type: at least four screenshots for apps and at least three for games, each 16:9 landscape at 1920 × 1080 minimum or 9:16 portrait at 1080 × 1920 minimum. The large-screen block asks for a minimum of four on top of that.
One more line worth reading twice, and it applies to the large-screen slots specifically: Google asks you to “exclude additional text that is not part of your core app experience, as this can get cut off on Play homepages on certain screen sizes.” That’s a layout warning about caption bands, not a policy.
Other required store graphics
| Asset | Size | Notes |
|---|---|---|
| Feature graphic | 1024 × 500 px | JPEG or 24-bit PNG, no alpha. Required to publish your store listing, and the asset Play's web search card usually shows. |
| App icon | 512 × 512 px | 32-bit PNG with alpha, max 1024 KB. Required to publish; must meet Play's icon design specs. |
| Preview video | YouTube URL | Optional. May autoplay muted for up to 30 seconds, so make those seconds work without audio. |
| TV banner | 1280 × 720 px | JPEG or 24-bit PNG. Required to publish an Android TV app. |
The feature graphic, in more detail
It’s the asset most people get wrong, and the one with the most riding on it. Google requires it before you can publish, and it’s what a Play searcher usually sees first. Google lists three places it appears: as the cover image for your preview video when you have one, in the large-format app collections (“including ads”), and in the recommended-games groupings. Our own measurement adds a fourth that Google doesn’t name: the web search card. Of 150 US listings we read, 114 search cards showed the feature graphic and the other 36 showed a still from the preview video. Not one showed a screenshot.
Measured: the search card crops it to 16:9
Play’s own stylesheet sizes that card at 16:9 with object-fit: cover, and a 1024 × 500 graphic is 2.048:1. So the card shows the middle 889 pixels and trims 67.5 from each side, 13.2% of your canvas. The crop is a ratio, so it holds at every viewport width.
Google doesn’t publish the shapes of the other surfaces, and warns that some formats “may use additional UI overlays.” So treat 889 px as the number for the one surface we could measure, not a safe width everywhere. The conservative floor is the centre 500 × 500 square, the only region that survives even a square crop. Google asks for the same thing in its own words: keep the focal point toward the centre, keep brand logo, app name, slogan and main UI out of the cutoff zones, and “restrict background elements to the edges of the graphic.” Missing that mark “may result in ineligibility to appear in these formats.”
Don't build it on white
Google’s wording is direct: “Avoid using pure white, black, or dark gray as these colors can easily blend in with Google Play’s background,” and a few lines earlier it recommends “more vibrant colors” for the same reason. This is the one place Google gives colour advice, and it applies to the feature graphic rather than to your screenshots.
It matters more than it looks, because Play’s web store has only one background. We loaded a listing with prefers-color-scheme set to dark and the page stayed rgb(255, 255, 255). There is no dark mode to hedge against, so a white-edged graphic has nothing to sit against. Picking a canvas tone for the screenshots themselves is a separate decision, and a more evenly split one.
Content Google bans here
No content that “reflects or suggests Google Play performance, ranking, user testimonials, accolades or awards, or price and promotional information.” An award laurel or a “#1 in Productivity” badge is fine on an App Store screenshot and not fine on this asset, so the same app needs two different hero graphics. The app icon carries a similar rule: no badges or text suggesting ranking, price or Play categories.
Practical workflow
- Design portrait screenshots once at 1080 × 1920 or larger — that single set satisfies phones and both tablet classes.
- Export the 1024 × 500 feature graphic from the same visual system so the listing reads as one piece.
- Reuse the identical project for Apple’s exact sizes instead of redesigning per store.
QuickScreens ships Play presets (including Pixel 8 and Galaxy S24 Ultra frames) alongside the Apple set, so one project exports both stores. Preparing a launch? Start with the pre-launch listing checklist and the ten-minute screenshot walkthrough. React Native and Expo developers can also follow the measured ADB capture workflow.
Frequently asked questions
What size should Google Play screenshots be?
Each side must be between 320 px and 3,840 px, with the long side no more than twice the short side. In practice, export 1080 × 1920 portrait (9:16) or 1920 × 1080 landscape (16:9) — those meet the minimum for Google Play's promotional placements.
How many screenshots does Google Play require?
A minimum of 2 screenshots across your device types, and up to 8 for each supported type (phone, 7-inch tablet, 10-inch tablet, Chromebook, Android TV, Wear OS, Android Automotive and Android XR). To be eligible for promotion in curated placements, apps need at least 4 screenshots at 1080 px or larger, games at least 3.
Is the Google Play feature graphic required?
Yes. Google's wording is that you must provide a feature graphic to publish your store listing, so it's a hard gate rather than a nice-to-have. It has to be 1024 × 500 px, in JPEG or 24-bit PNG with no alpha channel. It also doubles as the cover image for your preview video when you have one.
Can I use the same screenshots for the App Store and Google Play?
The same designs, yes — but not the same files. Google Play accepts flexible dimensions like 1080 × 1920, while Apple requires exact sizes such as 1320 × 2868. Design once, then export a store-exact set for each; QuickScreens does both from one project.
What are the Google Play tablet screenshot sizes?
Google doesn't publish a fixed pixel size for tablets the way Apple publishes one per iPad class. It publishes a range and a shape. The large-screen block, which covers tablets and Chromebooks, asks for a minimum of 4 screenshots between 1,080 and 7,680 px at 16:9 landscape or 9:16 portrait. Note that the general requirements on the same page cap every screenshot at 3,840 px, so staying at or below 3,840 keeps you inside both rules. 1920 × 1080 and 2560 × 1440 both work.
Why does my Google Play feature graphic look cropped?
Because it is. Play's web search card puts the image in a 16:9 box with object-fit: cover, and a 1024 × 500 graphic is 2.048:1, so the middle 889 pixels are shown and 67.5 pixels are cut from each side. Other Play surfaces crop differently and Google doesn't publish their shapes, which is why the centre 500 × 500 square is the only safe place for a logo, app name or slogan.
What size is the Google Play app icon?
512 × 512 px, exported as a 32-bit PNG with alpha, up to 1024 KB. It's required to publish your store listing and has to meet Google Play's icon design specifications, so supply a full-bleed square and let Play handle how the corners are presented.
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